But strangely enough, I sometimes catch myself using just the mouse when I’m distracted. Now, before you’re too horrified, I should point out that there is a regular go-forward button on the keyboard, and playing the game at any length involves mostly using that. If you want to use the mouse to move forward in a straight line, you’ll have to keep on picking up the mouse and moving it to the bottom of your mouse pad - or, if you’re using a trackball like me, repeatedly scrunch your fingers back. Instead, mouse movement maps directly to avatar movement. But it doesn’t use one mouse button as the go-forward key, like Doom, or map cursor position to speed, like System Shock. As long as you don’t mind never using some of the optional power-ups, you can play this game entirely from the mouse, a factor that probably helped its status as a demo piece: those iMac displays didn’t necessarily risk letting the customers touch a keyboard. We’ll see if I fare any better today.Īside from its ubiquity on iMacs, the one other major thing of note about it is the mouse controls. I think it’s a better game on the whole than its surface goofiness suggests, but I do remember getting severely stuck about four levels in (out of 10) when I was trying it the first time. There’s a clumsiness to the animation that reminds me of Rocko’s Quest, particularly when it comes to the protagonist’s attacks, which consist of kicking his stumpy little bug legs to greater than expected effect. Or perhaps it was just the limited virtues of the game itself.
BUGDOM GAME KEY PC
Perhaps there was a stigma associated with being initially released on the Mac? Everyone knew that the PC was the computer system for games, after all, and that means that anything originating on a Mac must be, at best, a pseudo-game. Eventually the game showed up among the remaindered PC games itself, although I don’t remember ever seeing it among the new PC games.
Apparently it was included with certain models of iMac around the year 2000 as a result, it was frequently what I’d see on those candy-coated monitors in CompUSA as I passed by them on the way to the remaindered PC games. Bugdom, a 3D save-the-princess piece involving anthropomorphized insects, is a game I associate strongly with computer stores.